Welcome to CrossoverWorld
Step into a realm where prophecy, rebellion, and redemption collide. CrossoverWorld is a glitched realm held in fragile balance between two cosmic forces: the righteous Founder, source of all true authority—and the deceptive Antagonist, whose counterfeit power distorts reality itself.
This is where hoodlums become heroes, feyfolk defy tyrants, and even the smallest spark of truth can disrupt an empire. Below, you’ll meet the key figures in this unfolding saga, duppies, princesses, missionaries, monsters, and more.
Each character bio reveals a piece of the greater mystery... and the war for the soul of imagination.
Dirk the Duppy
Character Synopsis
Dirk the Duppy is a redeemed rogue with a stubborn heart and a haunted past. Once caught up in moblin crime and fear-fueled chaos, he now walks a brighter path, though not without struggle. His bond with Princess Caramel, Lady Tailynn Streamertail, and Manny the Missionary pulls him into a mission that challenges more than just his skills—it challenges the way he sees himself.
Behind the wit, bravado, and gold fang lies a duppy still learning how to hope. And though he may not always believe in himself, he never forgets the moment he encountered Him, the Advocate, the living presence of the Founder. That moment changed everything.
Backstory
Dirk’s early life is murky, like much of moblin-kind. What is known is that he once ran with a gang called the Boogieman Squad, using corrupted gifts to survive the grim backstreets of Gremburgh. Betrayed during a robbery and left to the mercy of the Dominion Police, Dirk fled into Lumina Forest, where his story should have ended.
But instead, it began again.
There, Dirk encountered Him—the living embodiment of the Founder’s will. The encounter shook him to his core. For the first time, Dirk knew he wasn’t a mistake. He turned himself in, served his sentence, and began again as a quiet clerk at the Slumberview convenience store he once tried to rob, under the mentorship of Maddix the Handyman.
Now reluctantly recruited by Tailynn Streamertail, after single-handedly saving her party from a crew of bandits on the road from Grasshill to Collindore Palace, Dirk plunges into a new kind of adventure. Standing at the edge of destiny, his journey from haunted hoodlum to unlikely hero forms the backbone of the entire CrossoverWorld saga.

Personality & Quirks
•    Favorite beverage is a cold, fizzing ginger beer
•    Has a single orichalcum gold fang that transforms into a magical cutlass
•    Haunted by his past with the Boogieman Squad
•    Witty, impulsive, and fiercely loyal to the innocent
•    Struggles with a GlitchLeaf cigarette addiction; typically lights up when stressed
•    Has an addictive personality, often forming habits as coping mechanisms
Abilities
As a duppy, Dirk possesses:
•    Supernatural agility, strength, and reflexes
•    Heightened senses: night vision, acute hearing, empathic smell
•    Duppy Walking: When holding his breath, he can defy gravity to double jump, air-walk, wall-run, and phase through surfaces
Former Boogieman Powers:
While with the Boogieman Squad, Dirk could consume a person’s life force through fear, a dark gift that added to his power. Though no longer used, this ability lingers beneath the surface.
Signature Weapon
The Lass: A shapeshifting cutlass made from his enchanted orichalcum alloy fang. It evolves with each Power-Up!
Princess Caramel
Character Synopsis
Princess Caramel Collins's journey from an ordinary teenager to a pivotal figure in CrossoverWorld's fate highlights her resilience and adaptability. Her alliance with Dirk the Duppy signifies a union of worlds and destinies, setting the stage for epic adventures ahead.
Backstory
Caramel Collins seemed like a typical high-achieving high school girl from Florida, until one day, while playing a mobile game called CrossoverWorld, she accidentally triggered a GlimmerGate, breaching the Unseen-Wall and entering the realm of CrossoverWorld. There, she discovered her true identity as the long-lost heir of the Collindore royal family, rulers of the Enchanted Kingdom, a radiant dominion of talking animals, romance, chivalry, and Founder-given wonder.
Generations earlier, her ancestor Prince Pistachio Collindore fled CrossoverWorld through a GLimmerGate to escape the Antagonist’s forces. Upon arrival in the Humundum, he took the name Peter Collins, settled in obscurity as a bookkeeper, and married a kind-hearted waitress named Mary. Their lineage continued quietly, eventually leading to Caramel.

Now caught in a cosmic struggle, Caramel joins Dirk the Duppy and his companions on a quest to resist the Antagonist, defeat the Final Bosshemoth, and restore balance to the Ultramundum.
Personality & Quirks
•    Born on Earth (Humundum)
•    Very feminine and demure
•    Loves sweets
•    Book smart and excels in school
•    Sweet and helpful, she delights in helping others
Abilities:
As the rightful ruler of her domain, The Founder grants her the authority to subconsciously shape the meta-environment, meaning her emotions, intentions, and purity of heart can influence the narrative physics of the Enchanted Kingdom and surrounding Dominions.
Items
The Infinity Inventory Fanny: A magical accessory that allows her to carry an almost endless supply of items. Especially useful for holding Dirk’s power-up items and other mission-critical gear.
Relatives
•   Prince Pistachio Collindore / Peter Collins – Great-grandfather; the prince who fled to the Humundum and founded the Earth-based Collins line
•    Mary Collins – Great-grandmother; a waitress who married Peter Collins in the Humundum
•    Eton Collins Sr. – Grandfather; son of Peter and Mary
•    Ethan Collins – Father of Caramel
•    Christine Collins – Mother of Caramel
Gwana
Character Synopsis

Gwana is the adorable wildcard in Dirk’s crew, equal parts pet, child, and ticking time bomb. Abandoned in the woods and rescued by compassion, his journey reflects the unpredictable nature of growing power and the redemptive power of kindness. Though small in stature, Gwana’s loyalty and latent strength make him a formidable ally in the battle to dethrone the Final Bosshemoth.
Backstory

Gwana is a young Kawaiju, part-cute companion, part-cataclysm-in-waiting. Originally kept as an exotic pet by a wealthy owner in Nexum, he was abandoned in the depths of Lumina Forest when signs of impending metamorphosis began to manifest. His wailing drew the attention of Dirk, Princess Caramel, and Tailynn Streamertail during their early travels. Caramel, moved by compassion, fed the creature and formed a near-instant bond.

Startled by Dirk’s initial touch, the little creature croaked “Gwana!”, and the name stuck. While Tailynn protested keeping a mutating Kawaiju, she conceded on the condition that he wear a magically-reinforced collar capable of suppressing transformation, at least temporarily.

Gwana was adopted into the team, quickly forming a sibling-like rivalry with Dirk and a fierce, unshakable bond with Caramel. Though he appears every bit the playful toddler, what lies beneath is anything but harmless. When threatened or distressed, he can momentarily override Tailynn’s control collar, transforming into the towering force known as Gwanasaur. If their enemies only knew that inside this poppet-like creature lies the power to topple cities, they might think twice before picking a fight.
Personality & Quirks

•    Has squeal that sounds resembling a child’s giggle
•    Makes a signature croaking “Gwana!” sound when displeased
•    Jealously hoards attention, especially from Caramel
•    Loves to steal Manny’s kale chips
•    Protective of the girls, especially Caramel and Tailynn
•    Acts like a younger sibling around Dirk, equal parts mischievous and admiring
Abilities

•    Projectile Mimicry – Can copy and fire any energy, magic, or Combo Art projectile he observes, including:
o    Blaze Blast – Concentrated kinetic energy
o    Volt Beam – Electrified finishing strike
o    Inferno Breath – Magical fire exhalation
o    Pierce Ray – Razor-thin cutting light
o    Cosmic Beam – Black hole-infused annihilation ray
o    Atomic Surge – Radiated bile that dissolves almost anything
•    Magical Eyes – Observe and replicate magical patterns and attacks
•    Metamorphic Evolution – As a Kawaiju, Gwana is biologically destined to undergo multiple stress-induced metamorphoses, growing fiercer and more powerful with each one
•    Gwanasaur Transformation – Under extreme stress or danger, Gwana may break free from his magical collar and become Gwanasaur: a towering, semi-controlled monster form

Mythicman
Character Synopsis
Mythicman embodies the golden age of CrossoverWorld’s heroism, a towering champion once lost to time and treachery. His return from shame and exile to stand once more for the Founder rekindles hope for a world sliding into shadow. As a living legend and bearer of the Silver Shofar, his alliance with the new generation of heroes marks a mythic resurgence against the Final Bosshemoth’s dominion.
Backstory

August Adams was once a humble Slumberfolk gardener from the sleepy town of Slumberview, a dwarven-like people known more for pipe smoke and pastures than heroism. That changed the day he encountered Him, the Good Shepherd, who entrusted August with a legendary artifact: the Silver Shofar.

When blown, the Silver Shofar transforms him into Mythicman—a towering, silver-bearded titan of virtue and the Founder’s appointed CrossoverChampion. Answering the call, he took up residence in Cape Adventura, the vibrant, peril-packed metropolis of Nexum, where he became a living symbol of justice, hope, and heroic resolve. In his golden age, Mythicman was tireless: saving lives, training the next generation of defenders, and upholding the moral code etched in the Source Codex. His legend swelled with every victory until at last, he was named President of the Paragon Guild—the highest title a CrossoverChampion could attain.
But as Nexum fell under the political control of the Final Bosshemoth, the tide turned. Gremdel, now Governor Gremdel,  now Governor, began reshaping the meta-environment, corrupting the Paragon Guild. a once righteous institution, by silencing righteous champions and promoting those loyal to the Antagonist's corrupted cause.
Fearing the mythic might of Mythicman, the Final Bosshemoth enlisted GlitchWitch Jezel to seduce August while disguised as a damsel. Her kiss exposed him to a corrupting miasma, infecting his Mythicform with a dementia-like curse. Shamed and deteriorating, broken in body and spirit, August fled back to Slumberview, hoping to vanish into obscurity and punish himself with a self-imposed exile.
But with the arrival of Princess Caramel, Tailynn Streamertail, and a reformed duppy named Dirk, hope stirred once again. When they sought out the legendary hero, they found only an elderly groundskeeper sweeping the steps of an old, hollow Fellowship long after night had fallen. Without looking up, the man muttered, “He is not here. The Mythicman died long ago.”
Dirk recognized him instantly. Undeterred by the man’s denial, he stepped forward and made his case—raw, honest, and unrelenting. His words didn’t call for a hero; they called for a reckoning.
Something ancient flickered in the old man’s eyes. He reached for the Silver Shofar, and with one breath that echoed across dominions, Mythicman returned.
​​​​​​​
Personality & Quirks

•    Wears a baby blue cape in Mythicform
•    Wise and patient, but haunted by memory lapses
•    Slow to anger but unwavering in resolve
•    Enjoys smoking a pipe
•    Deeply familiar with the Source Codex
•    Dementia-like curse worsens the longer he stays in Mythicform

Powers & Abilities
•    Flight – defies gravity at will
•    Mythic Strength – can lift massive objects and foes
•    Mythic Stamina – maintains superhuman effort for hours
•    Mythic Speed – faster than mortal eyes can follow
•    Mythic Endurance – survives magical and physical strain
•    Mythic Durability – shields against powerful attacks
•    Mythic Healing – rapidly recovers from damage

Weapons
​​​​​​​
The Silver Shofar – a sacred horn that channels sound-based power; its blast can topple buildings, shatter spells, and awaken sleeping forces of good. Also serves as the key to his transformation.

Catchphrase 
“When shofar sounds, the Founder’s justice resounds!”


Manny the Missionary
Character Synopsis
Manny the Missionary’s quiet strength lies not in combat, but in conviction. Guided by faith, wisdom, and the CrossoverKey, this scholarly manatee provides moral compass and practical support to the rising resistance. His decision to join Dirk’s quest after a divinely timed encounter in Fuanaville reveals his destined role as a steadfast helper and interdominional guide in the coming clash between light and corruption.
 
Backstory 
Manny the Missionary is a beloved, soft-spoken Faunafolk with a heart as wide as the sea and a purpose shaped by the will of Him, the Good Shepherd. Born and raised in the peaceful town of Fuanaville, Manny grew up steeped in the values of care, kindness, and contemplative faith. A gifted guide and seeker of truth, he joined a band of traveling missionaries and journeyed far across CrossoverWorld, offering practical aid and spiritual insight to those in need.
At the center of his story is the CrossoverKey, a mysterious and sacred artifact entrusted to him during his travels. This key grants him the ability to locate and open CrossoverDoors, dimensional passageways connecting distant corners of the world, and possibly beyond. Though burdened with this responsibility, Manny quietly longed for greater clarity about his role in the Founder's grand design.
After a long mission in Barsoon, Manny returned to Fuanaville weary, inwardly restless, and figuratively directionless. One evening, he fell to his knees and prayed to Him, asking for guidance. The very next day, he encountered Dirk the Duppy at a local food stand. Dirk, now a repentant duppy seeking redemption, shared his plan to confront the Final Bosshemoth and asked Manny to join him and Princess Caramel on their dangerous mission. Moved by Dirk’s sincerity and inspired by the living hope Caramel represented, not just her faith, but the fulfillment of ancient prophecy, Manny agreed.
Though hesitant at first, Manny discerned that his true calling was not to fight on the frontlines but to support the heroes in ways that no warrior could: by providing guidance, faith, healing, and access to the unseen pathways of the world. A vital and steadfast companion, Manny now walks in obedience to the Advocate, committed to serving the mission not with fists, but with faith.
Personality & Quirks
•    Scholarly and spiritually grounded
•    Kind-hearted and slow to speak
•    Vegetarian (meat upsets his stomach)
•    Loves salted kale chips
•    Memorized most of the Source Codex
•    Prays often and journals his dreams
•    Inspired by hope fulfilled (Caramel), not just blind belief
•    Nearsighted; wears glasses to read maps and the Codex
•    Wears a t-shirt, cargo shorts, pocketed outdoor vest, hiking sandals, and a simple thread necklace with an ichthys pendant
•    Keeps a journal titled: “Deeds of the Adventurers”
•    Wherever possible Manny enjoys morning meditations underwater as a form of self-discipline. 

 
Abilities
•    CrossoverKey Use – Can unlock and sense CrossoverDoors
•    Pathfinder’s Intuition – Exceptional directional sense and wayfinding
•    Portal Perception – Able to locate hidden or dormant dimensional paths
•    Photographic Memory – Remembers everything he reads or sees
 
Skills 
•    Expert Navigator and Cartographer
•    Certified Pilot
•    Survivalist and First-Aid Proficient
•    Expert Swimmer (holds breath for 20+ minutes)
•    Black belt in Karate (used only in defense)
•    Fluent in multiple dialects and cultural customs across CrossoverWorld
Allies
•    Dirk the Duppy – Brother-in-arms and occasional spiritual mentee.
•    Princess Caramel – Respected prayer partner and mission confidant.
•    Tailynn Streamertail – Affectionately calls him “Pastor Puffball”; he once guided her through grief.
•    Gwana – Young Kawaiju companion whom Manny nurtures and protects.
•    Him (The Advocate) – Feels His unseen presence strongly when using CrossoverDoors.




Lady Tailynn Streamertail
Character Synopsis
Lady Tailynn, like most Streamertail daughters, was bred to one day serve a Collindore princess as an enchanted Fairy Court Lady. The role was rare and powerful, a direct connection to the royal line, granted by the Founder himself to a select few Feyfolk girls. So when the bloodline vanished, that sacred power disappeared too, along with Tailynn’s purpose.
Years later, her long-dormant intuition flares and her Wandstaff quivers as a GlimmerGate delivers the answer to her prayers: Caramel Collins, a human girl from the Humundum.
Sensing both prophecy and indwelling power stirring at once, Tailynn vows to protect Caramel and guide her home, hoping to restore the Collindore dynasty and awaken the one who will stand against the Final Bosshemoth.

Backstory
Tailynn was raised in Feyside, a sacred region of the Enchanted Kingdom known for its ethereal beauty and courtly traditions. As a member of the noble House Streamertail, she was trained from birth to serve as a Collindore Princesses’ Fairy Court lady. A Fairy Court Lady is a feyfolk with magical powers that acts as an attendant, companion, advisor, protector, and mentor who serves a queen, princess, or other high-ranking noblewoman in the Collindore royal court. As a Fairy Court Lady, they inherit the power to transmute inanimate objects and generate glimmer constructs like projectiles, barriers, melee weapons, and other simple objects channeled through a wandstaff. 
But when the royal bloodline disappeared and the Enchanted Kingdom so did the power of the fairy court lady and thus fell into disorder, the Streamertail daughters were left without their noble purpose. So, in the absence of a princess, powerless, Tailynn was appointed Steward of House Streamertail, managing what remained of its legacy while her father, Elm Streamertail, acted as Regent of the Enchanted Kingdom. Though devoted to her duties, Tailynn privately yearned for the return of the true royal line, the fulfillment of prophecy, access to the power the fairy court lady, and the restoration of the divine order.
One day, while serving as a diplomat for the Enchanted Kingdom at her father’s request, Tailynn stood in silence as negotiations with a Nexum envoy unraveled. Tense words gave way to cold retreat. Disheartened, she withdrew with a small group of attendants to tour the Glowing Hydrangea Gardens of Imagoso Isle. In its serene bloom, she knelt among the blossoms and beseeched the Founder’s favor, a desperate plea for deliverance of the Enchanted Kingdom and the return of the Collindore royals.
Just as she began to resign herself to silence, a GlimmerGate tore through the petals. Out tumbled a bewildered teenager from the Humundum, wide-eyed and disoriented.
Startled but composed, Tailynn questioned the girl at once. As she spoke, something shifted. The air felt charged, the Wandstaff hummed faintly, and Tailynn’s long-quiet fairy intuition stirred. This was no ordinary outsider. This was Collindore blood.
Convinced the prophecy had begun to unfold, Tailynn assembled a covert escort and set out with Caramel on the road back to Collindore Palace in Mooncrest, where her father ruled as Regent. There, she hoped to confirm Caramel’s lineage, restore her house’s sacred role, and help awaken the one who would rise to face the Final Bosshemoth.  
Personality & Quirks
•    Speaks in an elegant, proper dialect
•    Prone to interrogation when assessing threats
•    Rigid “business-before-pleasure” attitude
•    Excellent time management and administrative skills
•    Easily frustrated with Dirk’s uncouth habits
•    Deep disdain for magicmechanics like Whizardry and Glitchery as thieving and parasitic.
Abilities
•    Hummingbird like wings grant her winged flight
•    As a fey she possesses inherent magical abilities:
        o    Healing Touch
        o    Invisibility
        o    Magic resistance
        o    Fairy Intuition - An instinctive insight into hidden truths and motives; a blend of subconscious pattern         recognition and empathetic deduction
•    As a Fairy Court Lady, Tailynn can transform inanimate objects and can generate glimmer constructs like projectiles, barriers, melee weapons, and other simple objects.
Signature Weapon
The Streamertail Wandstaff – A ceremonial heirloom passed down through generations of House Streamertail. Originally crafted as a wizard’s wand, it appears staff-length only because of Tailynn’s Fey-sized frame. The wandstaff serves as a focus for her Fairy Court Lady magic, channeling radiant power into glimmer-constructs, crystalline shields, luminous weapons, and transmuted tools shaped from ordinary matter. More than a weapon, it is a living extension of her legacy.
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